Water

Related Ability Score: Charisma
Healing: Make a water check for every five points you get on the check the target heals 1 hitpoint. Each creature may only benefit from this healing once per day and the process takes ten minutes.

Stanch: A successful check stops bleeding.

Whip: DC 15. Minor Action. On a successful roll you create a whip. Treat is as the weapon. On a 25 or higher you may use your water skill to make attacks and your charisma modifier in place of your strength modifier for damage.

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