Acrobatics

Related Ability Score: Dexterity
Balance: Major Action. On a successful balance check you may move up to half of your speed along a narrow surface. If you fail this check you may immediately make a Catch Ledge check as a reaction. If this check fails you fall. While balancing you lose your dexterity bonus to your reflex defense and cannot take the dodge action. If you take damage while balancing make another acrobatics check with the same DC + 1/point of damage or fall.

Catch Ledge: Major Action or Reaction. DC 15. If you are within arms reach of a surface you are falling beside you may attempt to grab it. To do this you must have your hands free. This is a major action if you start your turn falling and a reaction if from a balance or jump check.

Catch Thrown: Reaction. The DC for this check is equal to the attack roll against you or with a thrown weapon that passes through your fighting space. If successful you are now holding the object and no damage is dealt.

Drop: DC 15. Minor Action. If the check succeeds this is a free action instead of a minor action.

Escape Bonds: The DC and action vary with the bonds. On a successful acrobatics check you escape the restraints.

Reduce Falling Damage: Reduce the damage by half the check result.

Squeeze: DC 20. On a successful squeeze check you may move up to your half your speed + 1 while squeezing (normally half your speed).

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