Thievery

Related Ability Score: Dexterity
Conceal: You can attempt to hide an item at least one item size lower than your size on your person.

Palm: DC 10. Minor Action. You take a small unattended item. Any creature whos witnesses this and whose passive perception exceeds your Thievery check sees you take the item.

Pick Lock: This takes one minute. If your thievery check exceeds the DC of the lock it opens. If you fail by less than four there are no consequences. If you fail by five or more your lockpick breaks. If you fail by 10 or more a piece of your lockpick jams the lock.

Pick Pocket: Major Action. Your thievery check is opposed by the targets perception or passive perception (they receive a +5 bonus). If you fail by 4 or less the target does not notice that you attempted to take anything. If you fail by 5 or more they notice your attempt.

Snatch: Major Action. You thievery check is opposed by the targets reflex and perception or passive perception (they recieve a +5 bonus to perception and passive perception). If your check exceeds their reflex you are able to snatch an item off of their person (they cannot be holding this item). If your check does not exceed their perception or passive perception they recieve a +5 bonus to their reflex defense.

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