Treat Injury

Related Ability Score: Wisdom
Reduce Bleeding: DC 15. 1 minute. A successful use of this skill reduces the damage the target takes from bleeding by one step. The bleed is still the same category of bleed that is was before (stanch still uses the DC of the original bleed).

Stanch: A successful check stops bleeding.

Treat Disease: DC and time based on disease. On a successful check the target receives a +1 bonus to their next endurance check against that disease. This bonus increases by +1 for every 2 points by which you exceed the DC. You may only treat one disease at a time.

Treat Poison: DC and time based on poison. On a successful check the target receives a +1 bonus on their next endurance check against that disease. This bonus increases by +1 for every 2 points by which you exceed the DC. You may only treat one poison at a time.

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