Ride

Related Ability Score: Dexterity
Control Mount in Battle: DC 20. Move action. Use this to control a mount not trained for battle. If you fail your mount may run or try to throw you off.

Cover: DC 15. Free action or reaction. If the check succeeds you gain partial cover but cannot take actions other than getting back onto your mount (move action) or dropping (free action, you may use soft fall).

Fast Dismount: DC 20. If the check succeeds you dismount a mount no more than one size category larger than you as a free action. If you fail it consumes a major action. You must have a major action left this turn to use this action.

Fast Mount: DC 20. If the check succeeds you mount a mount no more than one size category larger than you as a minor action. If you fail it consumes a major action. You must have a major action leftthis turn to use this action.

Guide with Knees: DC 10. You can guide you mount with your knees so that you can use both of your hands for other purposes. Make this check at the start of each turn you want to guide your mount with your knees. If you fail you must use at least one hand to guide your mount this turn.

Leap: DC 15. While your mount is moving you can allow it to jump. On a failure your mount jumps but you fall off.

Soft Fall: DC 15. If this check succeeds you take no damage for falling off of your mount (if your mount was not on the ground you cannot use soft fall).

Spur Mount: DC 15. Major action. A successful ride check increases the mounts speed by 2 metres. This cannot be used if the mount is fatigued.

Stay in Saddle: The DC for this check is equal to the mount's attack. If you fail you fall off.

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